I had asked the team for a spell-based mechanic and Aaron sent in ten suggestions
Hunted Troll, for example, gives someone enough 1/1 Faeries to trade in combat, but regenerate means you win in the exchange
Vampire Nocturnus is a messed-up card when you have lots of Vampire tokens or flying vampires to beat your opponents down
Karsten again ran the numbers, this time counting land-ramp effects like Rampant Growth and Sakura-Tribe Elder: If you run 41 other lands and land-ramp spells in addition to Temple of the False God, you can push that fail rate down to 15% of the time by Turn 5, and 10% of the time by Turn 7
Graveyard hate isnt quite as common as it should be in Commander, so leaning on your graveyard as a resource is perfectly okay too
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