It is likely that the current batch of forgeries goes beyond this list, but for now the following cards should be treated with extreme caution: Standard Blood Crypt Breeding Pool Elspeth, Suns Champion Godless Shrine Hallowed Fountain Jace, Architect of Thought Kalonian Hydra Mutavault Nykthos, Shrine to Nyx Overgrown Tomb Purphoros, God of the Forge Ral Zarek Sacred Foundry Sphinxs Revelation Stomping Ground Temple Garden Thassa, God of the Sea Thoughtseize Watery Grave Modern Academy Ruins Aether Vial Arid Mesa Avacyn, Angel of Hope Batterskull Bonfire of the Damned Cavern of Souls Celestial Colonnade Chalice of the Void Elspeth, Knight-Errant Engineered Explosives Figure of Destiny Goblin Guide Inkmoth Nexus Inquisition of Kozilek Iona, Shield of Emeria Island (Unhinged) It That Betrays Karn Liberated Kokusho, The Evening Star Leyline of Sanctity Marsh Flats Misty Rainforest Mountain (Unhinged) Path to Exile Plains (Unhinged) Reflecting Pool Scalding Tarn Senseis Divining Top Snapcaster Mage Spellskite Stoneforge Mystic Sun Titan Surgical Extraction Swamp (Unhinged) Sword of Feast and Famine Sword of Fire and Ice Sword of War and Peace Tarmogoyf Verdant Catacombs Legacy Demonic Tutor Flooded Strand Force of Will Goblin Lackey Goblin Piledriver Intuition Pernicious Deed Polluted Delta Reanimate Savannah Sol Ring Swords to Plowshares Tropical Island Tundra Underground Sea Vampiric Tutor Wasteland Windswept Heath Wooded Foothills This list came from a member of a Facebook group that contacted the above website

Forcing bombs is a mistake that will make your deck clunky and slow
Here are the rest of my two-color lists for you to check out: Top Ten R/G Top Ten U/W Top Ten U/B Top Ten R/B Top Ten W/G Top Ten U/G Top Ten U/R Top Ten B/W Top Ten B/G 1 Of the approximately 115 cards, I have not played Battlegate Mimic, Firesong and Sunspeaker, Foundry Champion, Martial Glory, Scourge of the Nobilis, Suleiman's Legacy, and War Flare.
It's very strong in multiplayer since you are more likely to be running at least one opponent with Green ramp and two-drop ramp spells like Rampant Growth and Farseek are getting added to ramp brews in Commander over conventional ramp like Cultivate and Kodama's Reach, so on the turn you have three mana, one player casting a two mana ramp spell with an extra land is pretty likely, and if not, then someone probably cast Explore spells or dropped an Exploration and an extra land or two
The Magic: The GatheringFINAL FANTASY Limit Break Commander deck is mechanically identical to the original release, including 100 Magic cards (98 non-foil cards and 2 Traditional Foil Legendary cards)
Sacrifice outlets are also too diverse in their function to be easily switched off by a single counter card unless its incredibly specific (Angel of Jubilation or Yasharn, Implacable Earth come to mind)