Maintaining a large inventory, the daily packaging and shipping of cards, having to travel to large events in far-off locations every single weekend these things can be rewarding and profitable, but theyre a grind
Because of this, proxies often have different foiling processes or entirely different card arts or frames
Wretched Bonemass Look, the keyword soup payoff cards are great fun
When you invest two cards into one you want it to be game winning rather than a value tool I think
Typically, a player defeats their opponent(s) by reducing their life totals to zero, which is commonly done via combat damage by attacking with creatures
That said, youre always at minimum seeing five cards with the Witch-king himself