Endurance, as part of the pitch cards and evoke cycle of Modern Horizons 2, has multiple reasons whats making it extremely good
Still, the power level is there, especially for Standard
Palace Heist's Adventure Feels Well Balanced For Solo And Cooperative Play Four Battleground Cards Offer Difficulty Levels Playing Palace Heist offers quick setup and easy instructions, particularly if players already understand the TCG rules for Disney Lorcana
This means you could spend the mana to activate an ability of a permanent with changeling (a keyword ability that gives it all creature types) or an Assassin card in your hand or graveyard, for example
Whether its creatures that tap for mana, some absurd effect or just the ability to attack with abandon, untapping your stuff is very good
Stubborn Denial has been a popular card out of the Steel Leaf Stompy deck as well as Izzet Ensoul Artifact decks as a way to defend against interactive decks, and it feels really good to see the sad look on your opponent's eyes as they helplessly bin their creatures while staring at the Stubborn Denial in their hand