This is a less important detail in mono-green Commander decks, but it's still a perk nonetheless
This allows you to spend two ink to choose and discard a card, and then gain lore
This card wont push out the best green and white cards that can remove enchantments, but it does offer flexible removal at instant speed that can help deal with a Rest in Peace when you need it
After looking at the research, we found that most players feel that when opening boosters, they quickly get to a point where commons don't matter (and then eventually get to a similar point with uncommons)
Green has a similar number of infect cards as black, but a lot of them have one power
Its a four-cost White Artifact Creature that essentially arrives with +1/+1 counters and can proliferate, making it an ideal fit for the Blitzball stars deck