If heads, put 3 damage counters on the defending pokemon instead of 1
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Laughing Jasper Flint Laughing Jasper Flint | Illustration by Francis Tneh Commander (1) Planeswalker (1) Creature (17) Tinybones, the Pickpocket Kellan, Planar Trailblazer Deep-Cavern Bat Vadmir, New Blood Vial Smasher, Gleeful Grenadier Inti, Seneschal of the Sun Magda, the Hoardmaster Lord Skitter, Sewer King Kaervek, the Punisher Possibility Technician Tersa Lightshatter Decadent Dragon Hellspur Posse Boss Gisa, the Hellraiser Rakdos, the Muscle Bonehoard Dracosaur Dragonhawk, Fate's Tempest Sorcery (3) Binding Negotiation Epic Downfall Fell Instant (9) Bitter Triumph Heartless Act Long Goodbye Shoot the Sheriff Abrade Galvanize Lightning Strike Hero's Downfall Murder Enchantment (3) Tinybones Joins Up Rakish Crew At Knifepoint Artifact (2) Land (24) Blazemire Verge Bloodfell Caves Cavern of Souls Command Tower Fabled Passage Jagged Barrens Mountain x6 Multiversal Passage Raucous Theater Restless Vents Starting Town Swamp x8 Laughing Jasper Flint is a midrange deck that wants to use your opponent's resources in your favor to gain insane card advantage thanks to its main ability

I invested a lot of my upgrades into the manabase specifically
For singles, waiting 4-6 weeks after a new set release typically saves 20-30%
Zoro has the strongest character demand of anyone in the game, but the OP01 Manga Rare is now well-supplied through reprints and bulk purchases