Explosive Vegetation / Skyshroud Claim / Rangers Path / Hunting Wilds You cant usually play all of these, although Im certainly going to be trying to do so in coming months
If a local enchantment phases in and the permanent has left play or is no longer legal to enchant, the enchantment returns to play and then is placed in its owner's graveyard afterwards
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Of the two, I prefer acquisition as a reward for signing the first contract, but with all of the interplay of bonuses, I am quite happy playing without them
One mana for two life per turn is nothing to write home about but is more than you can get from many of the life gain effects and a very happy bonus on an already great card
Timetwister provides both you and your opponent a fresh hand of seven cards and a fresh library , with only Timetwister remaining in the graveyard