That said, Chandra is a very fine six-drop to play on turn 4
We talked a lot about whether Karn was also supposed to be an artifact but decided that for developmental reasons, we didn't want that (too many shenanigans with artifacts)
The flavor text says it best: Hahahahaha! Together Forever was a perfect reprint for this Commander precon, both in story and function, even if it is a boldface lie
Cards like Utopia Sprawl and Birds of Paradise help fix your mana, so you dont need to worry about the color restriction
These are only some of the purposes that come to mind when thinking about Fetch Lands: Giving a player the choice to find exactly the needed colors to cast ones spells Shuffling the deck at the right moment Filling the graveyard for delve spells and the like Finding your basic lands to play around Blood Moon and Back to Basics effects Not sacrificing them to play around Wasteland-effects or Fire // Ice Recurring them with Wrenn and Six Sven Stolz Fetch Lands are the centerpiece of almost all mana bases in Eternal formats, and seen in very high numbers in most of the decks
It only takes a second and it is surprisingly easy to lose track of time, especially in a long, tense match