Thats par for the course at this level of the best blink cards in MTG, but Ephemerate goes a little bit harder because it has Rebound
Touch the Spirit Realm can either be a Banishing Light or Flicker of Fate
In the farthest corner at a table shrouded in shadows, you see a cloaked figure deftly shuffling a deck of cards that look nothing like the playing cards you're used to
The emerald villain can be useful in an 'actions matter' deck and could be a great compliment for Alice, but he also has some stiff competition in the Emerald five-cost slot thanks to Kuzco, Temperamental Emporer and Ray, Easygoing Firefly
Drawing two cards and making a treasure is an exceedingly good rate, and Deadly Dispute can be used both proactively and reactively, netting you some much needed resources for your troubles
These two starter decks were designed as an intuitive way to learn magic