With a unique take on classic blue theft cards such as Gilded Drake, this enchantment can help you solve that problem by completely swapping the text box of two target creatures for as long as it remains on the battlefield
To get the most out of Attractions, we first need to get them onto the battlefield
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5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control
While it does depend on the situation (if our hand if full of payoffs, running one out and hoping for the best is fine), for our deck to do its thing, we really need one of our two-drops to survive, and it's worth playing a little slower than we'd prefer to keep them alive because if they stick around, they should be able to win us the game
Exiling everything leads to very unfun games