Bards Bow Rating: 3/10 Six mana is absurdly expensive to move Bard's Bow onto a new creature, but when the base rate you get is a 3/3 with reach for just 3 mana, thats already not bad to run by itself
I like that T&TGM doesnt point you in any one particular direction, leaving some creativity to the deck designer
Among the most exciting returning cards are the ally fetch lands, key components to cutting-edge mana bases for your most powerful (and colorful) decks
Academy Loremaster Drawing extra cards sounds great, but Academy Loremaster adds a clever catch: Those extra draws come with a tax on all your spells
Thus, having a Commander that has the best staying power allows you the time required to build up into a lethal attacker
Any "As this creature enters," "This creature enters with," and "When this creature enters" abilities of the chosen card will work