It turns every point of damage from an instant or sorcery spell into a lethal amount
A 100-150% profit margin is nothing to scoff at over a 5-6 year period, and those who saw the sets potential, especially as WotC neglected to reprint allied fetchlands, made serious money
Each deck contains 1 Mythic Rare card with a shiny Traditional Foil treatment and 4 Rare cards, plus codes to unlock them both online on Magic: The Gathering Arena
I think this card is a lot of fun, especially if you're taking down really pesky artifacts on their side of the board at the same time you're turning your clue and treasure tokens into an unstoppable army of Centaurs
As a creature its easy to recur, and often entire games would revolve around a two-drop
This way, Eerie Interlude provides value regardless if your opponent has a wrath or removal spell