Such a creature does a special kind of damage called trample damage
Arc Runner Ashling, the Limitless Ball Lightning Blistering Firecat Calamity, Galloping Inferno Coastline Marauders Depthshaker Titan Fathom Fleet Swordjack Feldon of the Third Path Harried Dronesmith Hell's Thunder Hellspark Elemental Henchfiend of Ukor Impetuous Devils Impulsive Pilferer Impulsivity Incandescent Soulstoke Jaxis, the Troublemaker Kami of Industry Kiki-Jiki, Mirror Breaker Lathnu Hellion Lightning Serpent Mayhem Patrol Mezzio Mugger Mizzix, Replica Rider Nalfeshnee Orthion, Hero of Lavabrink Plasma Jockey Pugnacious Pugilist Purphoros, Bronze-Blooded Reflection of Kiki-Jiki Rekindling Phoenix Riveteers Requisitioner Sabin, Master Monk Siege-Gang Lieutenant Skirk Alarmist Skizzik Spark Elemental Sparkspitter Spellbinding Soprano Star Athlete Strago and Relm Tempestra, Dame of Games Thunderkin Awakener
It's still a really good and really flexible card draw spell, and later in a match lets you dig even deeper into your deck than Stock Up does
This one needs a land sac trigger and then you need a threshold of those lands in your graveyard, instead the Scute one in play, so that one is easier to trigger than this one
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Not to mention the new art is amazing