The flavor fit for Final Fantasy specifically is great here but I'd be shocked if we don't end up seeing this mechanic again in the future
Impulse draws Since red lacks traditional card draw, it often takes advantage of exile-to-play mechanics to create swing turns or straight up win the game
At this point you can invest in cards like Ashe, Princess of Dalmasca, Combat Tutorial and Adventurers Airship to help keep your hand fueled, and even more cheap interaction like Youre Not Alone, Ice Magic and Syncopate to force through the win
Green has the most powerful ramp spells, while red and black have fast and situational ramp spells, but white and blue are often left out in the cold
The set numbering has changed a little, you can see this change in the main set version of this Mickey
Really cool to see an old card get a reprint 25+ years later