Hajar is a way to play Legendary-matters in Gruul, which has, until recently, not had a Commander to tie it together
Card Type / HP / Stage:Fire / 50 / Basic
Rating: 2/5 Robin's Bow Another card that wants to deal damage to damaged characters, which I think is missing a key piece in Emerald
Once you start playing two or more of these a turn you'll start seeing absurd turnouts, and they're actively busted with mass reanimation like Raise the Past, Return to the Ranks, and so on
The result is that it decides, but not ends, the game frequently, and, when it doesnt, will often become the focal point for the rest of the game as players fight over it
It's a pretty easy sacrifice play when you turn one creature into two or more