The only true benefit is the Retrace ability, which allows you to cast it from the grave by discarding a land
Threats like Rampaging Baloths and Kalonian Twingrove allow us to go wide while also avoiding too much commitment to the board in the face of a potential board wipe, but Heroic Intervention and Withstand Death are pretty effective at dealing with that
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Zell Dincht does much the same as that, except it doesnt stop you from missing your regular land drops at the same time
It gets back whatever lock pieces happen to die to Abrupt Decay or Maelstrom Pulse while also offering a Plan B for finishing the game (which is actually much quicker than Sigil of the Empty Throne on an empty board, since any enchantment on the battlefield effectively have haste )
The Role-Players If you need to sweep away little opposing creatures, you have the tool