Destroy Evil sees competitive metagame play in 2 format(s): Pauper, Commander.
Add onto that the number of protection spells in white and green and this can be a quick way to close out a game
Combined with the cards own indestructible keyword, it turns even a modest board into a nearly unstoppable force
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types
Being able to play nonland cards face-down as generic lands is one of the more common solutions and has been by far the best one in my experience, so its fantastic to see Wizards work out how to include it themselves
Namis SP settled from initial peaks but stabilized around 17,000, supported by consistent collector demand