Beyond the card drawing capabilities, its always useful to know whats coming up in your deck next
I can say that from Ive learned from the couple of games Ive played with it is that the engine of mana accelerants and cantrips to surround Jeskai Ascendancy are very powerful
Behemoth Sledge Brawler's Plate Bronzeplate Boar Ceremonial Groundbreaker Chariot of Victory Colossal Dreadmask Cori-Steel Cutter Dragon Throne of Tarkir Dwarven Hammer Eater of Virtue Embercleave Forebear's Blade Gate Smasher Goblin Morningstar Haunted Cloak Helm of Kaldra Hero's Heirloom Hexgold Halberd Horned Helm Kaldra Compleat Leyline Axe Lightning Spear Loxodon Warhammer Meteoric Mace Novel Nunchaku O-Naginata Power Fist Ramosian Greatsword Raven Clan War-Axe Ring of Kalonia Samurai's Katana Scepter of Celebration Shadowspear Spiked Ripsaw Sword of Vengeance Sylvok Battle-Chair T-45 Power Armor Team Pennant Tenza, Godo's Maul The Reaver Cleaver Vibranium Strike Gauntlets Vorrac Battlehorns
Its easy for a niche card to be strong within its niche - and sometimes a card like that is simply so strong that it takes a deck from being a fun idea into a crushing way to play Commander - but its far rarer for a card to work in decks that its not intended for
Then the five-cost Green sorcery is common in Five Color brews since it'll return one card in each color
Cards that reset your opponent's entire board state while leaving your own intact are few and far between, so the power of this card should not be underestimated, even though it doesn't technically destroy anything