Decks that want to play counters are almost always control decks, and control decks would much prefer to gain life rather than cause opponents to lose life, so all things being equal they would have preferred to play with Absorb but there were other considerations that forced most of them down the black road instead
In this instance you get triple damage from sources you control
Remember that no deck is going to win 100% of the time, but as long as it did what it was supposed to do and you had fun playing, thats still a good game in my book
The first attack, for the cost of one Water and one Colorless Energy, deals 60 damage to each of your opponents Pokmon ex in play
you can't cast it without paying one of those costs, and you can't pay either multiple times
You get to untap all creatures and lands on every persons untap step, AND your creatures have flash