Eyetwitch, Hunt for Specimens, and Field Trip are all cards youre only playing if your deck is dedicated to doing some specific thing they enable
The next turn is where things get awesome: those Dinos and any other creatures youve got around are now able to tap for mana until the Saga goes away
Exiling is especially relevant in so many situations
The other way is what tribal cards are on-theme, and support the tribe, taking it to the next level
Your opponents swing, but you get the reward
The calculator applies archetype-specific modifiers to the soft score to account for this: Stax: 1.15x denial effects hit all three opponents, tripling their impact Hatebears: 1.10x creature-based stax, slightly less oppressive Storm: 1.10x combo-heavy, faster than raw metrics suggest Aggro: 0.90x the hardest strategy in multiplayer (120 total life to deal) Group Hug: 0.90x intentionally low-power and political These modifiers matter