You and I can argue about my one copy of Ancient Tomb at the kitchen table
The creature side of things is Questing Druid, a two-mana green 1/1 that reads: Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. In the right deck, this card isnt just card draw but a terrifying threat, as it could grow absolutely massive fairly quickly
They are the heavily played Sign in Blood effects of this ability in Red
Power To The People Artifacts and Equipment aside, the Final Fantasy VII Commander deck has a bit of a power-matters sub-theme going on
Seven cards are a lot to look at from the top of your deck
Its also one of the few draw X effects on a black card that doesnt cost you life, which matters