[Deck Title= Bant Oko Baker Neenan] [Creatures] 2 Elvish Mystic 2 Llanowar Elves 4 Thraben Inspector 4 Spell Queller 3 Phyrexian Revoker 4 Toolcraft Exemplar 4 Tireless Tracker [/Creatures] [Spells] 4 Smugglers Copter 4 Metallic Rebuke 4 Oko, Thief of Crowns 1 Teferi, Time Raveler [/Spells] [Lands] 4 Temple Garden 4 Botanical Sanctum 4 Hallowed Fountain 4 Breeding Pool 2 Fortified Village 4 Plains 1 Island 1 Forest [/Lands] [Sideboard] 3 Disdainful Stroke 2 Dromokas Command 2 Knight of Autumn 2 Supreme Verdict 1 Dovins Veto 2 Teferi, Time Raveler 3 Rest in Peace [/Sideboard] [/Deck] One quirk of this format is that there are extremely limited options for combo disruption
Players can use the bounce package to gain Lore while relying upon the Resist mechanic on Steel Characters to dominate the board state
There are no other restrictions on playing gods with one another in the same deck
As such, its quite likely that at least some of these Lands see consistent Standard play, though none in particular stands head and shoulders above the others
It makes it a decent cantrip by fixing the hand in the starting turns of the game, and later can be an enabler for combos in an Archlight Phoenix Jeskai deck or in an Esper Reanimator list
The need to counter a planeswalkers loyalty ability or a Bolass Citadel activation doesnt come up often, but youre happy to have it when it matters