Pick the opponent with the lone hexproof creature for the first one, the opponent with the largest hand for the second one, and the opponent with the most life-or with 5 or less life!-for the third one
Defensive interaction may be lower for these lists, as their mantra is that of win before your opponents can set up
Sheoldred, the Apocalypse seems solid in the deck, in part because it's one of the best creatures in Standard and in part because it is another payoff for drawing extra cards
each Play Booster contains 14 Magic cards 1 foil, year-stamped Rare or Mythic Rare 1 Magic: The Gathering Arena code card (only available in select regions) 1 deck box 1 Spindown die Each Play Booster may contain these cards: DSK 1367, SPG 6473
Since its an ability attached to a land, there are fewer ways for your opponents to interact with it, making it a safe inclusion to your deck
You can cast a creature with the mutate keyword for an alternate mutate cost, provided you already control a creature