Both these abilities also do a reasonable job of hitting planeswalkers and keeping them off the board or at least under control
All the sliding is not behind you yet, but first you will need to use Strength to shove some boulders around
The artwork is a good balance of explosive colors without overwhelming the Pokemon itself too much
It locks out spells during combat, and it lets you cash in damage post-combat for colorless mana when it flips into Megatron, Destructive Force, a vehicle that throws artifacts at enemy creatures, which is a nice twist for aristocrats decks
SGC also uses a 1-to-10 scale with half grades, and SGC 10 "Pristine" is the standard top grade
That was certainly my first instinct, but I ended up choosing to play 16 because I thought the second Moldering Karok (my 24th card) was worth more here than another land