Despite the misunderstanding on my part, I find Sisterhood of Karn to be a fun little creature that gets bigger the more spells you cast from exile
The simple presentation, the step-by-step introduction to the cards and mechanics, and the addictive nature of opening packs makes me want to get more into the Pokmon TCG in general and Pokmon TCG Pocket in particular, and that's exactly what it's designed to do
While I love the flavor of suiting up one creature with four different swords, I like having redundancy if my one threat is removed
Draw engines are some of the most prominent parts of the game, but there are other support engines for decks to toy around with
However, deathtouch is not all-powerful
He goes so wide that you don't care about any lack of evasion