Avatar Kuruk starts out as a Saga before transforming into a creature with a wild ability, and Badgermole Cub is equal parts adorable and powerful
The Burn version and the Wizards version dont usually play four-drops, but Ive been impressed by them
You don't get to look at the cards exiled by Expert-Level Safe's abilities
It encourages aggressive use of the combat phase even from controlling decks, creates interesting mind games, and opens up avenues to play cards which would not be close to Constructed otherwise
That it is so cheap and adds on a Scry 1 to help set up the next turn is a bonus, that's for sure
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield