Cards typically enter Modern at a slow trickle, with one or two cards each set making minor impacts here and there
$0.49 Spirit Token (Full Art) Unstable $0.49 Angel Warrior Token // Kor Warrior Token Commander Legends: Battle for Baldur's Gate $0.69 Angel Token Modern Horizons $6.99 Flare of Fortitude Modern Horizons 3 $0.39 Angel Token // Glimmer Token (0002 // 0004) Duskmourn: House of Horror Commander Decks $1.79 Dwarven Ruins 5th Edition $1.49 Contagion Alliances $0.99 Seraph Sanctuary Avacyn Restored $0.99 Angel Token // Treasure Token (0002 // 0015) Duskmourn: House of Horror Commander Decks $1.49 Vampire Token (Full Art) Unstable $0.35 Rogue Token (Foil) Unstable $0.49 Angel Token // Clue Token Innistrad: Crimson Vow Commander Decks 0 results found
Exile effects work because they remove a permanent from the game without destroying it
Recursive 2/1s Magic design is littered with recursive 2/1s, usually 1-drops, that return themselves to play for a nominal fee plus a small prerequisite (typically another creature dying)
What bridges the midgame? If you can answer those with cheaper alternatives while you test, do thatthen upgrade into the exact pieces you like
The instants and sorceries are a little basic, mostly revolving around targeted removal or board wiping of specific card types, but that's to be expected from Mono-White