I can't remember a single player from the Scepter's glory days that played it without being both a good player and a good deck designer
Commanding Conclusion Deflecting Swat | Illustration by Greg Staples Without a doubt, instants are invaluable in Commander due to the formats emphasis on staying alert to what your opponents may do
Hard to go wrong with Feeder, even if you don't need his sac outlet option he is still nice cheap fuel for other effects
If Torch the Witness has deathtouch (perhaps due to the effect of Judith, Carnage Connoisseur), any amount greater than 1 damage will cause excess damage to be dealt, even if the total amount of damage dealt to that creature this turn isn't greater than the creature's toughness
In Arena, the game is designed to move as quickly as possible and skip through the game's various turn phases if there is nothing you can do
MTG PRINT 117 cards 2000-08-02 You get what you see, make sure to double click on images to zoom in and verify sharpness You get what you see, make sure to double click on images to zoom in and verify sharpness You get what you see, make sure to double click on images to zoom in and verify sharpness You get what you see, make sure to double click on images to zoom in and verify sharpness You get what you see, make sure to double click on images to zoom in and verify sharpness You get what you see, make sure to double click on images to zoom in and verify sharpness You get what you see, make sure to double click on images to zoom in and verify sharpness