Even the ability to take out multiple additional card types combined with the ability to take out multiple copies of that card, or multiple copies of the same token, does not come close to compensating for sorcery speed
In vision design, we came up with three that we liked: A card We've made numerous cards in the past where you get a cheaper spell and your opponent draws a card
Just try not to rough them up, because it sounds like they won't be sticking around for long
Vanitys Fiend puts a stop to this, preventing either player from special summoning
Heres the thing: Land drops become increasingly more meaningless the longer the game drags on and at some point, the drawback of Oblation will be very well worth it if it means you can just return any nonland permanent to the library
Not a bad deal, if you ask me