If you pay the overload cost, the spell won't have any targets
Just Final Fantasy and Final Fantasy Commander alone have more than 500 cards between new cards and reprints
Its nothing fancy, but playing this on turn one allows you to play a four-cost card on turn two - and its rare that such a speedy start to a game doesnt result in a massive advantage
Heroic Intervention (Aether Revolt) No damage, no problems Finally, we have Heroic Intervention
His Willpower is a modest 4, however, so while this can be good for getting extra Lore near the end of the game, I'm not quite sold that it's a good card to play early on, especially on its own
Obviously like Brimaz you can put these tokens to use with sac outlets before they are chumps but that requires you to have such things