In short, it's a crossover between how to play Magic: The Gathering and how to play Clue, where you'll need to deal damage or exile cards before you can ask your opponents what they know
At the same time, it does have a place
Considering Steel Leaf Champion is legal in all the same formats, it's hard not to argue you should be playing it instead, considering you don't have to jump through any hoops, and it can't simply be chump-blocked by small creatures
Draft Archetypes Final Fantasy is like most typical Magic sets, where the Draft format is centered around 10 2-color archetypes
Note that only rolls to visit your Attractions will cause visit abilities to triggerrolling a six-sided die for another effect won't do it
Includes a super rare Serial Number too