On top of all that, it's also a 3-color commander
) Cards can only be challenged by an opponents card when exerted - turned sideways, like tapping in MTG - after fighting, questing or using a specific ability, meaning that theyre not at risk until you use them
Opponents tend to underestimate this little artifact (I mean, it's just one card, right?) and keep playing their cards on curve until they realize you are wildly ahead in card advantage
The correct version of Diplomatic Relations will sometimes score you a two-for-one, but those will situations will be few and far between
Either this is disruption in that it is a triple Stone Rain but has no net change in the difference to stats on the board, or it is the most all in play of all time where you make 18/18 stats over four bodies but put all your lands in the bin thus conceding to any mass removal, probably even a deathtouch and a 3/4
It's a key part of keeping players with the game long term