Since we know theres a 76% chance of getting 3-5 Lands in our opening hand (after 1 mulligan), and 41% chance of doing that plus getting a ramp spell by turn 3, then theres only a 35% chance of drawing the Lands but not the ramp spell
We see three great spikes, Ramp at 24, Finishers/ Surprise /Alternate win conditions at 16 and Target Removal at 13 which are a result of our strategies: We need extreme Ramp to be able to play our big Dinosaurs that many act as Finishers and both them and our Enrage strategy lead us to have strong Target Removal
Not all cards have been shown so far, and the remaining ones will be revealed in the coming weeks
In Final Fantasy, this means Noctis, Prince of Lucis can bring back artifacts permanently, or Relentless X-ATM092 can return from the battlefield hangs around forever
Not to mention a built-in sacrifice effect can be very useful
For example, you can use all Grizzly Bears shown above in your Modern format deck