You can have more than seven cards in hand at any time, but you have to discard down to your maximum hand size during your cleanup step at the end of your turn
But when you tack on milling synergies in its first chapter, returning all lands from your graveyard to the battlefield in the second chapter and another target creature getting +X/+X equal to the number of lands you control in the final chapter, youve got the makings of a top-flight game-finisher and yet another example of Summons being playgrounds for the Timmys/Tammys of the world (like me)
Cards appear well-preserved with no visible damage, maintaining excellent overall presentation
Having three enchantments out at once was a bit much, so we added a meeple, a game piece that would represent you, the player
some focus on pumping out big creatures, others work by making food tokens, or stealing creatures
And it's a house in Bloomburrow Sealed and Drafts