Each time a player uses the Venture keyword, they can progress further into a dungeon, deciding which path to take, tracking their location on the card with a token and activating any ability text and effects as they reach new rooms
If they dont have names, then the named versions will also be OCG only, with the TCG ones just simply being Token cards
Weakness: Psychic (x2) Resistance: None Retreat: 1 #054 Medicham - Fighting - HP120 Stage 1 - Evolves from Meditite [F} Harmonious Disposition: 50+ damage
[spoiler=Show Monster Cards] LORE:You can pay 1000 Life Points to target 1 "Meroine" Spell/Trap Card in your Graveyard
In most cases, Guilty Conscience is used as a removal spell, locking a creature out of attacking unless it wants to be destroyed
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