Its value is in grabbing a creature, giving it haste, and bashing with it
In future though, should fake cards have a near-perfect back, this will become a problem even for old players
Gremlins you begin to control later in the turn won't gain menace, lifelink, or haste
Or maybe you want to give Oko, Thief of Crowns a taste of his own medicine when he tries to turn your commander into a 3/3 Elk
None of Gwent's strategy has been lost in translation, and this is a reminder of why it's so beloved
However I did draw a hard line around cards which primarily serve to mill your entire deck into your graveyard in one go: Hermit Druid, Cephalid Illusionist, Balustrade Spy, and so on