That meant the first set, Shadows over Innistrad , would be all about investigating strange occurrences, while the second set, Eldritch Moon , would be about horrors of the plane that have since been revealed
Magic requires so many different skills, and different Spikes will focus on different ones
This gives it a sturdy, reassuring feel
So even though the way these different products exist within the lore of the game is very similar (they dont), theyre not a part of the same branch of Magic
The flexibility on Farewell is awesome since you can choose to exile whatever threatens you the most, be it creatures, graveyards, or everything at once
If that land is a Mountain, this creature deals 2 damage instead