Flavor-wise, there are fantasy-like elements to Stan Lee's creation, but the overlap is reduced with this new expansion
Hopefully, I was able to demonstrate some of the unexpected richness in this seemingly narrow school of spells from the defensive reanimation of Nim Deathmantle to the inevitable combo tool of Dread Return, the grindy engine that is Whip of Erebos to the explosive tribal finisher Patriarchs Bidding, and even some weird off-color gems like Reincarnation and Replenish
*Cards that are not legitimate, such as photocopied cards, cannot be used.
The game was a conduit, and a meaningful one, but the relationships formed around it are whats stayed valuable for me over time
Greninja's Water Shuriken saw it popping up everywhere a couple of sets back, and we don't need to tell you how dangerous Darkrai ex is
Since were playing a lot of cards, we need draw options to keep our engine running