That's an effect for another card, methinks
What I really love about this card is that it offers brewers the ability to think wayyyy outside the box, reaching for a world where they can get a bunch of artifacts into play more easily than other ramp options, with an end game that involves casting either a) a non-artifact spell that wouldnt normally be easy to ramp into and benefits from board state full of tapped artifacts or b) a cost reduction ability like the one on Etherium Sculptor that lets you chain a bunch of spells in a flurry for purposes yet unknown
Looking for your Mega Evolution fix
They are more than powerful enough without stat boosts, and Crucible of Fire costs four mana, which is already costly in a deck that runs a lot of high mana value creatures
One Piece Card Game - Straw Hat Crew Playmat 29 } store }: formatTime(businessHour } Opening hours: officially licensed One Piece Card Game playmat playmat in Straw Hat Crew design from the Limited Edition Vol
We're going to do a thorough analysis of each deck, highlighting its goals and how well it accomplishes them, check out its deckbuilding fundamentals, identify its strongest and weakest cards, then use all that information to make an optimized $30 upgrade path