At the end of the day, many heavily played and damaged cards came to be that way through decades of play (especially the Old School cards)
Although Im a fan of filling up my own hand, Im a little skeptical about giving cards to other players
While they can't quest for the rest of the turn, they can challenge opposing cards
Not to call it Craterhoof Behemoth but this green beast does a pretty good impression if you partake in lifegain payoffs that create tokens
Instant-speed fight spells are almost always going to be better options than their slower, sorcery-speed brethren, and Decisive Denials ability to either ambush a foes attacking creature or potentially counter a noncreature spell from your foes side is a combination that goes together like peanut butter and chocolate
Pay homage to the dark, gothic beauty of Innistrad Remastered every time you play