#3 pikachu1246 said: nice job
I tend to have a pretty good bead on the values of most things Magic , and that's one reason why I write this column because it just comes naturally
Once per turn: Detach 1 Xyz Material from this card to reveal your opponent's hand (if the detached Xyz Material was a Ritual Monster, you may also choose 1 card from your opponent's hand and banish it)
Maybe its too generic, and thats why people have gravitated towards more interesting commanders
The Colonnade lets you put pressure on your opponent without having to fight through a ton of counterspells

Aang's Iceberg Advice from the Fae Aethershield Artificer Agrus Kos, Spirit of Justice Alchemist's Apprentice Altanak, the Thrice-Called Ambulatory Edifice Angelic Voices Apprentice Necromancer Apprentice Sharpshooter Apprentice Sorcerer Apprentice Wizard Archon of Justice Arlinn, Voice of the Pack Armistice Armory Mice Arrows of Justice Artificer Class Artificer's Assistant Artificer's Dragon Artificer's Epiphany Artificer's Hex Artificer's Intuition Atraxa, Praetors' Voice Aurelia, Exemplar of Justice Automated Artificer Avarice Amulet Avarice Totem Betor, Ancestor's Voice Blade Splicer Blood Price Break the Ice Breya's Apprentice Brisela, Voice of Nightmares Chalice of Death Chalice of Life Chalice of the Void Chandra, Novice Pyromancer Checkpoint Officer Choice of Damnations Choice of Fortunes Cid, Timeless Artificer Cockatrice Cowardice Daring Apprentice Dark Depths Darksteel Splicer Deathgaze Cockatrice Decree of Justice Dennick, Pious Apprentice Disciple of Malice Disorienting Choice Dispense Justice Dissection Practice Dowsing Device Duplication Device Eccentric Apprentice Edifice of Authority Encase in Ice Enlistment Officer Epicenter Eutropia the Twice-Favored Evereth, Viceroy of Plunder Everflowing Chalice Evincar's Justice Ezio, Brash Novice Fiery Justice Fire // Ice Fire // Ice Flaming Fist Officer Flare of Malice Fleetfeather Cockatrice
