Playing lots of cheap characters will force your opponent to trade, giving you an early lore advantage, while cards like Rafiki, Mysterious Sage, Control Your Temper!, and Heihei, Boat Snack will help you make favorable trades when your opponent adding too many cards to their board
If you can break up their disparate synergistic pieces, your opponents cards lose value
Community consensus from Wilds Unknown (Set 12) opening data showed that average displays contained one Enchanted card and zero Iconic cards (Iconic pulls even less often than Enchanted)
If combat damage feels like too violent a way to win, you can always use turn to good old psychological warfare with The Mindskinner, milling every opponent out at once in a single turn
It was the card It didn't take long for Richard to explore the idea of a card representing an object that creatures can travel in and/or ride, as Arabian Nights
This is their active Pokmon, which can battle and take damage