The Gearhulk is just great with powerful expensive instants and Mystic Confluence is one of the most expensive and powerful instants you play without the Gearhulk synergy
Combed with cards like Elvish Archdruid, you can tap your creatures for mana the turn they come out to get immediate benefits from them
Magics first official Varmint, this tiny creature is decently hard to block if you dont have a token lying around because of that deathtouch
Some fans worry that the cosmos-style holo will become overused, while others welcome its use, asserting that it makes the cards more special
Really liked seeing some small re-balancing to the game as the result of ContentlyForlorn's changes on various cards (switching around attacks, damage, HP values, etc.)
You can send this card to the GY