Fatal Push is one of the most efficient removal spells in Standard, and Grasp of Darkness kills most problematic creatures
Creatures (6) Arboreal Grazer x4 Subtlety x2 Instants (18) Lightning Bolt x3 Counterspell x4 Planar Genesis x4 Expansion / Explosion x3 Nexus of Fate x4 Sorcery (4) Gates Ablaze x4 Enchantments (7) Guild Summit x4 Wilderness Reclamation x3 Lands (25) Azorius Guildgate Breeding Pool x2 Gruul Guildgate x4 Island Izzet Guildgate x4 Misty Rainforest x2 Scalding Tarn x2 Simic Guildgate x4 Steam Vents x2 Thran Portal x3 Sideboard (15) Consign to Memory Haywire Mite x2 Spell Pierce x2 Swan Song Damping Sphere x2 Dismember x2 Gatebreaker Ram x4 Force of Vigor I won't pretend that this is the most competitive Modern deck in the world, but it's a riff on a deck I loved playing in the Standard, and it gives you a pretty good idea of how a gates deck wants to play
If you are playing a deck that can effectively get a key combo piece into the graveyard via something like a discard or counterspell, following up with Surgical can end the gamefor example, against Ad Nauseam
That said, it's still not something I would rely on
Prospective bidders have until Saturday, July 24th at 12:50 PM Central Time (or 1:50 PM Eastern Time) to place their bid on this full set
These cards are powerful, but theres a tradeoff: knock one out and your opponent takes three prize cards