After playing around with it, the Magister may prove equally disappointing, but at least we are making changes and trying out new stuff, right
Weakness: Fire (x2) Resistance: none Retreat: 1 So far each set of this block has contained four regular ex and four Mega Evolution ex, perhaps for balancing purposes
Setting up entire combos around creatures leaving and re-entering might sound a bit pointless until you remember the myriad enter the battlefield (ETB) triggers found in a huge number of creatures
Like the game itself, the cards in Act I feel tactile and evocative, with a design alluding to night and day, balance, and untamed wilderness, while faint scratches through the pixel art hint at wear and tear as well as Leshys refusal to invest in sleeves, a position I wholeheartedly respect
The second (and more important) effect allows you to banish this card from your GY and Special Summon 1 SPYRAL Monster from your hand
This demonstrates that not only can mechanics be tied to typal themes, the type itself can be a variant for the mechanic