It seems at best to only pull you some cards if it attacks or someone throws removal at it and it doesn't have haste
Some give flying, deathtouch, +1/+1 counters, hexproof, double strike, vigilance, haste, mana generation, sacrifice abilities, etc
Giving another creature deathtouch when it enters isnt something you can surprise an opponent with very often
How does the new Play Booster compare
$0.49 Dispatch Final Fantasy Commander Decks $0.79 Cid, Freeflier Pilot Final Fantasy Commander Decks $0.35 Hero's Blade Final Fantasy Commander Decks $0.59 Unfinished Business Final Fantasy Commander Decks $0.99 Rampant Growth Final Fantasy Commander Decks $0.49 Red XIII, Proud Warrior Final Fantasy Commander Decks $0.49 Canopy Vista Final Fantasy Commander Decks $1.49 Conqueror's Flail Final Fantasy Commander Decks $0.99 Cultivate Final Fantasy Commander Decks $0.49 Fortified Village Final Fantasy Commander Decks $0.35 Hero's Heirloom Final Fantasy Commander Decks $0.49 Vincent, Vengeful Atoner Final Fantasy Commander Decks 0 results found
We lack fetch lands in Historic, so revolt isn't as easy to enable, and the reactive decks arent that strong in the format