Captain Hook, Master Swordsman The counterpart and enemy of the Peter Pan card we just looked at, Captain Hook, Master Swordsman seems far less narrow than Peter
Protection, card draw, and synergies are going to be my main focus, and the amount of removal should mostly depend on your play group and how it plays
the resolution of the ability
U/R Control | Guilds Standard | Rudy Briksza Creatures (6) 2 Niv-Mizzet, Parun 4 Crackling Drake Planeswalkers (1) 1 Ral, Izzet Viceroy Instants (26) 1 Disdainful Stroke 1 Negate 1 Shock 2 Essence Scatter 2 Expansion // Explosion 3 Chemister's Insight 3 Lightning Strike 3 Shivan Fire 3 Sinister Sabotage 3 Syncopate 4 Opt Sorceries (2) 2 Lava Coil Lands (25) 6 Mountain 7 Island 4 Izzet Guildgate 4 Steam Vents 4 Sulfur Falls Sideboard (15) 2 Disdainful Stroke 2 Negate 3 Fiery Cannonade 2 Fight with Fire 1 Ral, Izzet Viceroy 2 Lava Coil 3 Silent Gravestone The benefit of playing a deck like this is that it lines up well Game 1 against most of the format
With the wide variety of Demons in those colors, this wont be a problem
(2024-01-12) Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any actions until you've put that card into your hand and milled cards