If the target permanent is an illegal target as Eject tries to resolve, it won't resolve and none of its effects will happen
So, what we really want to see on warp cards are good abilities triggering when the permanent enters, considering how this mechanic leads us towards playing a certain number of Flicker spells in order to access a way higher quantity of value
The way to avoid this is by making sure you're coming out on top with your group hug effects
Woodfall Primus - Combos with Mikeaus and blows shit up fine
That's right--you essentially turn one unlucky opponent into your personal puppet, dictating their resources to your advantage
Illustrated by: Tyler Walpole The Ur-Dragon Commander decks The Ur-Dragon Historic Brawl decks Not Legal Traditional Standard Not Legal Traditional Alchemy Not Legal Traditional Explorer Not Legal Traditional Historic Not Legal Traditional Timeless Rulings 2017-08-25 You draw one card for each Dragon you controlled that attacked, even if some of them left the battlefield before The Ur-Dragons triggered ability resolves