Thankfully both triggered abilities are good so crew it as needed or for weekly schedule maintenance
For example, superfriends decks get to activate their planeswalkers and bring them closer to ulting, a shrine deck gets those juicy upkeep triggers, and so on
You can make your own lava lamp that creates mesmerizing bubbles without heat
The flipside is that Szarekh has a low power ceiling: there's really not too much you can do to further optimize his abilities, making him a poor choice for an upgraded version of the deck
For maximum effectiveness, youll always want to be playing two lands each turn when Exploration is in play
Id try to replicate that with: $15 cool art binder and deck sleeves for instant storage $33 in cool arts, not even big hits just stuff that looks cool $52 in packs Open some packs, place a hit in them and reseal