Exploiting Weakness and Resistance is perhaps the most direct way to gain a combat advantage
Its a great New Capenna card, but the arguments and chaos itll cause when you play it wont be worth it unless thats specifically your aim with your deck
This one is replacing our good friend Sephara, Skys Blade by just being a strict upgrade
There are also a few cards that while I think are likely appropriate power level for a format like this, could prove to be problematic at some point: [Card]Smugglers Copter[/Card] is a card that we didnt get to see much in Standard when it was legal because it was so quickly banned
Profts has little value outside of Standard and is now bulk
Between games and matches, it is common to see players helping each other out with pulling together the best forty-card deck to build with the cards opened, and after events have finished there is ample opportunity to trade with others, or get involved in pick-up games for thems that just can't stop playing